Dino Domination 2014 - Now LIVE!

Dino Domination 2014 is a new event is a game within itself and the prizes are incredible!  Many developers here have been having a good deal of fun with Destiny on the PS4 and we want to spread this entertainment to you guys.

To do this we want to take over YouTube with YOUR help.  All we need you to do is hit record and go slap some Dinosaurs across the face. 

This called Dino Domination 2014 and it has officially begun.  You could have your chance at winning the following prizes: 

  • Sony Playstation 4 (500GB) Destiny System Bundle 
  • Sony Playstation 3 (500GB) Last of Us System Bundle 
  • Sony Playstation Vita Borderlands 2 System Bundle


SDK & Steam Workshop - Now Available!

ORION: Prelude now has SDK & Steam Workshop support!  We have just published a game client update as well as the SDK World Creation Tools to Steam.  


To coincide with this celebration we have released the Forgotten Map Pack, a developer-created pair of maps based on the 2010 marketing campaign for ORION: Prelude:


OIL PIPELINE (“Pipeline”)

We are currently working on a handful of official developer tutorials for the SDK / Creation Tools.  We have published a few of the main ones so far and you can check them out here.

We have included every official map as a usable example for ALL content creators.  You can load these up and see how we accomplished certain elements, you can take aspects you like, you can cut, copy, paste - you can do whatever you want with these.  

The goal with these are to help you learn the system, be efficient and to get your created works to the public as fast as possible!

We are currently planning an SDK-based community competition.  We are hoping to launch it this year and will have more details in the coming weeks.  Until then, take a look at our latest competition, Dino Domination 2014, which begins on October 1st.  You could win a Playstation 4, Playstation 3, Playstaion Vita and other prizes!

We plan to officially support and contribute to the ORION: Prelude Steam Workshop.  We have begun with the two maps above and will continue to create new content in the coming months:

  • October 2014 - Combat Zone (PvP, Duel)
  • November 2014 - Pirates Cove (PvP, Duel, Slaughter)
  • December 2014 - Rundown (PvP, Duel, CTF, Rampage)

We cannot wait to see what you create.  If you make something please submit it to us so we can help you spread the word!  

Games Don’t Fail - Developers Do

The most common question I get lately is "why $1 for ORION: Prelude?? r u crazy?". The simple answer is mass exposure.

Secondary benefits include rewarding those that allowed us to release the game we always hoped we could. Tertiary reasons include slapping the corrupt industry in the face and bringing light to the realization that many of these developers are fucking consumers over left and right. Even when they are in a *much* better place (financially) than we had ever been.

We have systematically proven that no game ever has to fail. In fact games can’t fail, only developers can.

Here is a comparison of copies sold within a 24 hour window over the three years using September 23 as the point of reference across all three titles (ORION: Dino Beatdown = 2012, ORION: Dino Horde = 2013, ORION: Prelude = 2014).


Don’t support the assholes that don’t support you.

Dino Domination 2014: Slay Dinos - Win Prizes

As you may have learned, we have been encouraged to find other efficient means of spreading word about our titles in order to reach a wider audience.

We have been unsuccessful getting reactions from mainstream press, for reasons that have become (and are becoming more) clear as time goes on.  We have been encouraging others to do the same and giving our reasons why while offering solutions to the current problems affecting our industry.  You can read more about that here.  (Update:  It looks to becoming the more common choice across the board).

Luckily the people that truly matter, you guys - the gamers and fans - seem to think otherwise and have supported us dearly over the years through the wide variety of events we have hosted in thanks to the level of support you have given us.  We are so honored to have been given the chance to deliver the game we had dreamed of and we will always put you guys first and support you to the best of our ever-growing abilities.



This new event is a game within itself and the prizes are incredible!  Many developers here have been having a good deal of fun with Destiny on the PS4 and we want to spread this entertainment to you guys.

To do this we want to take over YouTube with YOUR help.  All we need you to do is hit record and go slap some Dinosaurs across the face. 

You could have your chance at winning the following prizes:

  • Sony Playstation 4 (500GB) Destiny System Bundle
  • Sony Playstation 3 (500GB) Last of Us System Bundle
  • Sony Playstation Vita Borderlands 2 System Bundle

Learn how here.

An Updated Look @ The Outdated Metacritic

[UPDATE - 9/18/2014 @ 8:53AM US Central] 
We are going to be doing a SteamGifts event starting Monday, September 22nd @ 10AM US Central.  This event is to bring awareness to what we think is a very important issue that is AND has affected many.  500 ORION: Prelude Steam Codes in total!

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Megacritic has come up again in the news recently with the release of Destiny.  This is in regards to Bungie and a contractual bonus from Activation and it is likely that Bungie will not receive this $2.5Mil bonus and it’s because of an out-dated and broken system (Metacritic) and it needs to change.


“Metacritic scores really are that snapshot in time when a game is released, or close to after it’s released,” said Doyle, “when the critics decide, ‘I’ve played this enough, I can evaluate this now fairly, and here’s the score.’”
- Marc Doyle, CEO of Metacritic

“We’re transparent about everything on Metacritic except for the critic weightings. “That may seem like a drastic thing, but I’m just telling you that, in my opinion, it’s not. If you simply stripped out all the weights, it wouldn’t have a huge effect on that number.”
- Marc Doyle, CEO of Metacritic

There is something wrong with that level of thinking in this digital, constantly connected, cloud-based, always updated, DLC plethora age.  It’s very closed-minded and that will do nothing but hold progress back.  

We are very fortunate in the sense that Metacritic can’t affect us directly as we don’t work with Publishers.  But they do affect other Developers and individuals that inspire us and create incredible art that millions of people enjoy daily.

We need to cease having the well-being of individuals attached to such a broken and outdated system.  We are not saying that Bungie should or shouldn’t get the $2.5 million bonus because they didn’t get a certain score, - we are saying that one’s reward or bonus shouldn’t be tied to such a tangible element such as other peoples opinions - especially a system where random weights and variables are involved.  

The solution: have rewards for someone controlled directly by them and their actions.  I suggest having it attached to a more controlled variable such as copies sold as any developer is able to spread the word of their game, interact with their fans and hold events that raise additional awareness.  

We have written out additional thoughts and solutions relating to this problem in an article 
that can be found here.



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