ORION: Prelude now has SDK & Steam Workshop support! We have just published a game client update as well as the SDK World Creation Tools to Steam.
To coincide with this celebration we have released the Forgotten Map Pack, a developer-created pair of maps based on the 2010 marketing campaign for ORION: Prelude:
GEODE CAVES (“Geode”)
OIL PIPELINE (“Pipeline”)
We are currently working on a handful of official developer tutorials for the SDK / Creation Tools. We have published a few of the main ones so far and you can check them out here.
We have included every official map as a usable example for ALL content creators. You can load these up and see how we accomplished certain elements, you can take aspects you like, you can cut, copy, paste - you can do whatever you want with these.
The goal with these are to help you learn the system, be efficient and to get your created works to the public as fast as possible!
We are currently planning an SDK-based community competition. We are hoping to launch it this year and will have more details in the coming weeks. Until then, take a look at our latest competition, Dino Domination 2014, which begins on October 1st. You could win a Playstation 4, Playstation 3, Playstaion Vita and other prizes!
We plan to officially support and contribute to the ORION: Prelude Steam Workshop. We have begun with the two maps above and will continue to create new content in the coming months:
- October 2014 - Combat Zone (PvP, Duel)
- November 2014 - Pirates Cove (PvP, Duel, Slaughter)
- December 2014 - Rundown (PvP, Duel, CTF, Rampage)
We cannot wait to see what you create. If you make something please submit it to us so we can help you spread the word!